GAMIFICATION IN PHYSICS TEACHING: THE USE OF ELECTRONIC GAMES IN THE TEACHING-LEARNING PROCESS IN BASIC EDUCATION
physics teaching; gamification in physics teaching; theory of fun.
Currently, and especially in the period after the COVID-19 pandemic, the teaching of Physics encounters great difficulties related to the modern practices of our social and cultural life. Teaching practice in physics teaching already has an intrinsic difficulty, given the nature of the concepts addressed and the skills required of students to learn them, but in recent decades, in addition to these, a new challenge has emerged, the digital culture. Competing with games, videos, social networks and other applications that compete for students' attention is disconcerting for most professors who, using traditional methodologies, have seen failure in teaching-learning relationships. This work aims, based on studies about learning and the theory of fun applied to education, to offer Physics teachers a methodological alternative for the development of competences foreseen in the reference legislation, such as the Law of Guidelines and Bases, the National Curricular Parameters and the National Common Curricular Base, working on the relationship between sign and meaning of the initial concepts of kinematics from the use of an application, allowing to transform into an ally, a device that has been villainized in our classrooms: the smartphone.