SERIOUS GAMES IN STATISTICS EDUCATION: AN EVALUATION MODEL WITH AN ANALYTICAL FOCUS ON MEASURES OF CENTRAL TENDENCY AND DISPERSION
Statistics; Statistics Teaching; Educational Games; Learning Assessment
This research investigates the use of serious games as teaching materials in the process of assessing the learning of concepts and definitions of Measures of Central Tendency (MTC) and Measures of Dispersion (MD) in statistics education. The overall objective is to validate a learning assessment model based on Game Learning Analytics (GLA), which enables the collection and analysis of data on student interaction with the game "THE LEGEND OF THE TREASURE: Measures of Central Tendency and Measures of Dispersion." To achieve the objectives of this research, the Design Science Research (DSR) methodology was adopted, which allowed the study to be conducted in a controlled environment with 600 high school students from public schools in the state of Paraíba, Paraíba. The results indicate that the use of serious games in the mathematics classroom, combined with educational data mining, contributes to more effective, dynamic, and accurate monitoring of student performance in the learning process. The data collected during the assessment allowed statistical analysis and identification of student behavioral patterns through statistical modeling and cluster analysis, contributing to valuable insights into student behavior, interaction, and progress in the learning process, something that would not be possible with traditional learning assessment methods such as tests, quizzes, and other methods. The contributions of this research suggest that the use of serious games and game-based learning analysis can transform learning assessment methods, making the process more playful and interactive, with the potential to integrate into school curricula. Limitations and challenges of this study include the limited sample size and the infrastructure conditions of the schools, such as the lack of computers. Suggestions for future research include expanding the study to encompass different types of games and exploring the application of similar models to other statistics teaching subjects.