DIGITAL GAMES AND SCIENTIFIC CONCEPTS: LIFE, DEATH, ENERGY AND SUBSTANCE IN THE VIEW OF GAMERS IN THE LIGHT OF THE THEORY OF CONCEPTUAL PROFILES
Conceptual Profile. Communities of Practice. Digital games. Videogame Players.
This master's degree dissertation sought to analyze the ways of thinking and forms of speaking about the concepts of Life, Death, Energy and Substance, that are common in a certain Community of Practice, called Videogame Players, using as a premise the discussions about the Theory of Conceptual Profiles, which establishes that the same individual can see and conceptualize the world from different perspectives and, simultaneously, with more than one meaning associated with the same concept, each of which is more appropriate to certain contexts, due to its pragmatic value. This occurs because, when learning a new meaning, whether it is closer to the scientific view or to everyday ideas, students do not necessarily need to abandon existing ideas, but rather incorporate the new idea into their repertoire and become aware of the relationship of each of these ways of thinking with the contexts in which they are most used. Specifically, we sought to observe, in situations of encounter between members of the aforementioned community, the gamers, which are the ways of thinking most used by individuals in situations involving digital games, which occur in the context of the actions of the videogame characters. Thus, as a tool for data construction, we organized the context for conducting narrative interviews, seeking the emergence of zones of the conceptual profiles of the previously listed concepts, to understand which ways of thinking are most significant for individuals who share the same goals and interests and, therefore, make up a community of practice, that of videogame players. In the results, the analyzed data show how this community of practice has a specific bias towards these concepts, with the interviewees bringing out several zones of the conceptual profiles considered, recognizing the contexts of the games and considering their experiences and expertise regarding the highlighted concepts and the universe of digital games.